Sensata is a technology developed by Intel that allows gaming to be more fluid and immersive, as well as giving users better control over what’s displayed on the screen.

However, the technology can also create performance issues when used on games that aren’t natively optimized for the Intel platform.

Today, Intel announced that it is working with game publisher Valve to make the company’s own version of Sensata available on Steam.

Valve has long been an advocate for bringing native support to its games, so the company is hoping that Sensata’s inclusion will be enough to make its game more playable on the platform.

Valve is not the first publisher to bring Sensata to Steam, but it is the first to do so on a platform that is currently built for Intel’s x86 processor architecture.

With Valve’s software on the way, the company hopes to gain access to Intel’s own developers for future games.

“We want to be the first and foremost game publisher on the market that has access to our software,” said Jeff Hoag, vice president of product marketing at Valve.

“It’s important to us that we provide the best possible experience for our users.

So we’re looking forward to bringing our proprietary Sensata technology to Steam as soon as possible.”

Sensata was designed for Intel processors, but Intel’s architecture is also widely used on other platforms.

The technology can be used to run games on the Xbox 360, PlayStation 3, PlayStation 4, and PlayStation 5, among other platforms, but the Intel processor does not provide full native support.

Intel has been working with AMD and Nvidia to bring native Sensata support to their products for some time, but as of now, the game developers are only able to leverage the technology when working on native games.